THE FIELD NOTES
Let the setting shape the name
The setting decides the first half of the name. Highland places use words such as stone, crag and cairn. Coastal places draw on salt, tide and gulls, and Woodland places on elm, fern and moss. Dwarven settlements get short, heavy sounds such as Dorn and Grom, while Elven ones use softer parts such as Ael and Thal.
City, town or village?
Size changes the ending and the wording around the name. A city can end in -gate, -spire or -keep and become the City of Stonegate or Old Stonegate. Towns use endings such as -ford and -haven, with forms such as New Aelhaven. Villages are smaller again, with endings such as -wick and -hollow and forms such as Little Elmwick.
Name a fictional map, one place at a time
Reuse a root to make places feel related. A town called Saltford might sit near an older Saltgate up the coast. Mix sizes as you go, because a map full of grand cities feels less believable than one with a few cities and plenty of small towns between them.
Invented places, with clear limits
These names are built from invented combinations for fiction and games, and this page contains no official content from any game. Because they use ordinary words, some results may match real places. No geographic or availability check is performed. Human editorial review is pending.